The most significant development in Japan's esports scene is the announcement by JESU on October 5 that the Japan national team won multiple medals at the Asian Games. This announcement is shaping the industry's central conversation this week.
One of the titles behind the medals was Street Fighter 6, which gained attention on two fronts: the national team's performance and its inclusion as a competition category in the high school esports championship. The same championship has qualifying dates for VALORANT on October 12 and 25, and it is driving the growth of the youth competitive scene. League of Legends has maintained its presence as a competitive title through announcements for the championship and other tournaments, while Apex Legends has retained its status as a major title in the context of Japanese esports research and regional tournaments. eFootball has repeatedly appeared as a national team title in tournament information linked to JESU. Identity V, ザ・キング・オブ・ファイターズXV, and 鉄拳8 were also named as Japan national team titles at the Asian Games, highlighting the depth of the fighting and team game categories. On the organizational side, FENNEL is running the U19 esports championship 2026 and continues to strengthen the foundations of the competitive community.
The international achievements of the national team and the tournament schedule for high school-age players are advancing at the same time, revealing a picture in which competitive titles and development environments together are pushing Japan's esports scene forward.
Today's Ranking
| # | Name | Score | 24h | |
|---|---|---|---|---|
| 1 | R | REJECT | 98.1 | +0% |
| 2 | B | Binarity Bridge | 94.8 | +0% |
| 3 | J | JESU | 94.1 | +0% |
| 4 | S | Street Fighter 6 | 91.8 | +0% |
| 5 | S | SJJJF | 90.9 | +0% |
| 6 | V | VALORANT | 89.5 | +0% |
| 7 | 日 | 日本ライフセービング協会 | 88.4 | +0% |
| 8 | L | League of Legends | 87.2 | +0% |
| 9 | 日 | 日本スポーツ協会 | 85.7 | +0% |
| 10 | A | Apex Legends | 84.8 | +0% |